cancel
Showing results for 
Search instead for 
Did you mean: 

Rendering of Call of Duty: Infinite Warfare

By mdrobot on July 7, 2017
Level 2

This lecture presents a technical deep dive into COD:IW renderer and the architectural design process behind it. Numerous topics will be covered: shadows, particle rendering, reflections, refractions, global illumination, volumetric rendering and Forward+ rendering.
This talk will guide you through high level interactions between those core subsystems, their design, as well as unveil some novel optimizations and image quality improvements. Finally, the lecture will show specific approaches to performance scaling, that allow fluid 60hz gameplay at 1080p on current generation consoles. The target audience is rendering engineers as well as technical artists interested in learning about modern methods for 60hz titles.

Click here to view the full presentation in: PDF

Click here to download the full presentation in: PowerPoint