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Sep012016

ATVI-TR-16-02: Practical Order Independent Transparency

Transparencies have always been a tricky problem for games, to render them correctly you have to dra...

Jul232016

ATVI-TR-16-01: Practical Realtime Strategies for Accurate Indirect Occlusion

Ambient occlusion is ubiquitous in games and other real-time applicationsto approximate global illum...