This talk covers the temporal supersampling techniques created during the development of Call of Duty: Infinite Warfare. Presented is: a new temporal upsampling technique that upgrades dynamic resolution into dynamic antialiasing, a differential blend operator working in both time and space domains, and a novel resampling technique that achieves bicubic quality with single sample. Additional engine features designed to compensate for performance spikes are also discussed.
Click here to download the PDF of the original presentation
Click here to download the presentation slides in PowerPoint