Dynamic Temporal Antialiasing and Upsampling in Call of Duty

Jorge Jimenez

This talk covers the temporal supersampling techniques created during the development of Call of Duty: Infinite Warfare. Presented is: a new temporal upsampling technique that upgrades dynamic resolution into dynamic antialiasing, a differential blend operator working in both time and space domains, and a novel resampling technique that achieves bicubic quality with single sample. Additional engine features designed to compensate for performance spikes are also discussed.

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