Call of Duty is well known for its 60fps frenetic gameplay. To achieve a high level of graphical fidelity at this frame rate across all target platforms, a suite of finely tuned content scaling techniques must be employed. This session will be a survey of the various static and dynamic level-of-detail processes used in the latest Call of Duty installment, Modern Warfare. It will focus on practical mid-to-high-level topics, ranging from content tools to shaders, such as: automatic mesh simplification workflows, handling large player counts, displaying expansive maps, and dynamically adapting content across a variety of runtime conditions. Mathematically rigorous subjects like mesh reconstruction and topological simplification will be largely avoided.