Raytraced Shadows in Call of Duty: Modern Warfare

Michal Olejnik, Pawel Kozlowski (NVIDIA)

This presentation describes how ray tracing can be integrated into a modern, forward+ engine with minimal-to-no content changes. Also discussed: how to approach the ray tracing of multiple local area lights, and how to efficiently clean up any resulting noise.

 

Click here for the full presentation.

 

 

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