Raytraced Shadows in Call of Duty: Modern Warfare

Michal Olejnik, Pawel Kozlowski (NVIDIA)

This presentation describes how ray tracing can be integrated into a modern, forward+ engine with minimal-to-no content changes. Also discussed: how to approach the ray tracing of multiple local area lights, and how to efficiently clean up any resulting noise.


Click here for the full presentation.



Privacy Policy Update
We’ve updated our Privacy Policy. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy.