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Originally presented at the Rendering Engine Architecture Conference 2023, this presentation explores the render graph technology we use at Activision.
Render graphs have become an established way of handling the complexities of synchronization, memory allocation and scheduling for modern rendering engines.
In this talk we'll cover the Task Graph Renderer at Activision, paying particular attention to the design of the engineer facing APIs, as well as some of the backend implementation details that allow us to scale our renderer from mobile all the way up to the 9th generation of consoles and beyond.
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