OPERATION​ UI​ CODE: OPTIMIZING THE UI’S CPU BOUND FRAMERATE IN CALL OF DUTY​

Simon Eschbach

This talk takes a deep dive into the system that drives the user interface and HUD of Call of Duty. Over the years the Call of Duty UI performance had atrophied and gotten into a state where it was impacting the frame rate of the entire game - and even risking the launch of the title. This is the story of the battle that was fought to both reclaim the lost knowledge of our UI engine while getting the performance back to a suitable state for the release of Call of Duty.

 

This talk was originally presented on June 3, 2024 at REAC 2024

To watch the presentation in full CLICK HERE

To view the PowerPoint slides CLICK HERE

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