Call of Duty Matchmaking Intel – White Paper #2

Call of Duty Staff

The design of Call of Duty matchmaking is driven by our goal to create the best experiences for our player community.


As part of our commitment to an ongoing conversation about the Call of Duty matchmaking process, an ongoing series of white papers from our technology team will further expand on how Call of Duty builds online matches.


The first white paper in this series focused on the two most important factors of the Call of Duty matchmaking system: Connection and Time to Match.


These, along with various other factors, make up the foundation of how Call of Duty creates lobbies in core multiplayer.
The next installment of the series is now live, titled: Matchmaking Series – The Role of Skill in Matchmaking. This engineering document shares a look at matchmaking inside Call of Duty multiplayer, including how we always work to create a balanced system for the benefit of all players.


Here is a look at the calendar of matchmaking-focused white papers scheduled for release this year (Note: targeting timing may shift):

  • Ping - LIVE
  • Skill - LIVE
  • Ranked Play – Late Summer 2024
  • Experimentation Methods – Fall 2024

 

To read the full paper CLICK HERE

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