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The design of Call of Duty matchmaking is driven by our goal to create the best experiences for our player community. As part of our commitment to an ongoing conversation about the Call of Duty matchmaking process, an ongoing series of white papers from our technology team will further expand on how Call of Duty builds online matches.
Ranked Play is Call of Duty’s competitive ranked Multiplayer mode. In Ranked Play, players compete in 4v4 matches to earn Skill Rating (SR) and progress through 7 Ranks: Bronze, Silver, Gold, Platinum, Diamond, and Iridescent, with the Top 250 players in Iridescent being highlighted on a public leaderboard. Ranked Play matches feature the same weapons, restrictions, maps, and modes used in the Call of Duty League.
Everyone in Ranked Play has an individual SR that represents their skill journey in Ranked Play and qualifies them for one of the 7 Ranks. SR is earned when you win, and deducted when you lose – the amount earned or lost is influenced by personal performance and the margin of victory. Each player’s SR is closely linked with, but not identical to, their actual measured skill level from their Ranked Play career (to ensure that players make their way to a Rank that is representative of their underlying skill). The SR system is tuned to be engaging and rewarding, but also be representative of a player's skill at the highest levels of competitive play to clearly separate the best from the best. This paper will go into detail about how the SR system works.
To read the full paper CLICK HERE