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Our goal for the rendering in COD: AW was to take a small step towards photorealism. Real-world measurements ended up being an integral part of our understanding of materials and lighting. We recorded many measurements, and while a lot of these were used directly in the game, much of the benefit of these processes lay in gaining an intuition for appropriate values for diffuse albedo, gloss and luminance.
Click here to download the full paper as PDF: Real-World Measurements for Call of Duty Advanced Warfare